
I hope you get the picture that I'm trying to paint. The response we have gotten so far has made all the work that the engineering team and I have done very gratifying. Then again, the influence of MUD's descendents on Camelot Unchained is probably greater than Aradath's.

“Building this is a chance to do some truly exciting work, and our Backers have given us the time and funding to do just that. “When Mark asked me whether we could make the kind of MMORPG we both wanted to make, I said we’d need to move the boundaries of both rendering and networking technology for that to happen,” said CSE co-founder Andrew Meggs. In addition, the team is building a proprietary rendering engine and employing a server-side version of Nvidia’s PhysX system that will allow the game to have more accurate physics than other MMORPGs. The test server recently accommodated nearly 1,100 players and bots in a small battleground-sized space without noticeable server lag, and the up time to date has been a rock solid 100%. Camelot Unchained Three Realms in one persistent, massive, open-world sandbox environment, with towns and cities built almost entirely by the players. “This means that instead of waiting until Camelot Unchained’s design is almost complete, we can involve more than 8,000 of our backers early enough to help us shape the game we’re making.”Ĭamelot Unchained’s client-server technology has already demonstrated that it will be exceptionally robust. “We’re also tremendously pleased that since we are an independent studio, our alpha can be old-school, but with modern twists such as C.U.B.E.,” continued Jacobs. As a result, the testers have already spent thousands of hours designing and constructing a vast assortment of structures. Using a wide and still growing selection of block types, textures, rotations, etc., they can build a virtually unlimited variety of personal domiciles, from humble huts to stately manors, as well as shops, castles, walls, other defenses and more. is a standalone module that offers players unprecedented flexibility. Having done so, we’re now ready to increase our focus on gameplay and the three Cs, combat, crafting and C.U.B.E.”Ĭ.U.B.E. “Our development plan was to start by building a solid foundation of technology. “The entire team is very excited about starting this test,” stated City State President Mark Jacobs. Camelot Unchained (working title) is a massively multiplayer online role-playing game that focuses tightly on three key elements, RvR, housing and a true. It allows participants to exercise their creativity to design and erect a huge range of structures, even when the test server is not running. (Camelot Unchained Building Environment), the game’s unique standalone building module, is a core element in this phase.
#Camelot unchained full#
building system lets testers design and construct their own structuresĬity State Entertainment is pleased to announce that the Alpha One testing stage for its eagerly awaited Tri-Realm™ MMORPG Camelot Unchained opened on March 4 th and has been in full swing ever since.
